Spider907's Tomb Raider Editing Tools
TR Level Editor (TrLevEdit)


TR Level Editor is a project currently in development. It is a fully featured level editor, which is currently being developed to edit Tomb Raider 1 (*.PHD) level files. After this, I am planning to release a version for each of the other versions of Tomb Raider except for Tomb Raider 4.

It's interface is it's greatest feature. It looks and functions like the official editor (RoomEdit v.49) and so will make it easy for RoomEdit users to start building levels for the other Tomb Raider titles.

Progress Report (Updated on 28th May 2002):
Rendering component has been greatly enhanced.
Raising / Lowering invididual corners of a room "block" has now been added making levels much smoother
Importing geometry from RoomEdit v.49 PRJ files, and TR1 PHD Level Files has been added, although the PHD import still needs some refining on the conversions side (converting the PHD data to the way in which my program represents level).
! Check out screenshots... !

Development Status (Updated on 28th May 2002):
Still developing the rendering component of the program (making the room data into a 3D preview)
Also developing PHD Saving and enhancing the PHD loading code.

Other Facts:
The editor is programmed using Microsoft Visual C++ 6.0 and it's MFC libraries. For 3D-rendering it uses the OpenGL libraries. I started this project well over a year ago! Rendering code is already at the 1000-lines of code stage, with plenty more code to come!

New Screen Shots (Uploaded on 28th May 2002):
Screenshot 1 - This shows the new corner editing feature - useful for making smoother organic surfaces for TR1
Screenshot 2 - IMPORTED TR1-LEVEL 1 FILE INTO THE EDITOR!!!! If you can't recognise it, its Room #0 where lara starts in the game
Screenshot 3 - This shows the imported level 1's 2D map view

Old Screen Shots (Uploaded on 29th March 2002):
Screenshot 1 - This shows the editor's interface - almost identical to RoomEdit
Screenshot 2 - Showing how easy it will be to create decent room geometry for TR1 levels
Screenshot 3 - Diagonal faces will be no problem for the editor
Screenshot 4 - 2D Map allows easy placement of rooms throughout the world space